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This does offer a solid amount of replay value, since it's still possible to play through the adventure in varying orders, but this map is less cohesive and interconnected than the world of the original. However, these paths are all extremely linear, so the only choice players have when exploring in Dark Souls 2 is deciding which route they want to take next. In this hub area, known as Majula, there are a plethora of paths to choose right from the beginning that will take their players to different locations. Related: Why Demon's Souls Remake's PVP Needs To Be More Like Dark Soulsĭark Souls 2's map, on the other hand, is far more similar to Demon's Souls than Dark Souls because it revolves around a central hub area.
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Much like a typical Metroidvania, players start to construct a map in their heads of exactly what the world looks like, and because of this, replaying Dark Souls offers players lots of freedom of where to go first. The original game's map was like a complex spider web, and each area connected into others in an extremely cohesive manner. While the original Dark Souls is certainly just as flawed as any game on the market, it's still frequently hailed as a masterpiece of game design, and its sequel recycled that established formula to create something entirely new.įromSoftware made sure Dark Souls 2 deviated from the original by simply adjusting their level design philosophy. Sequels to popular forms of media have a tendency to drum up enormous levels of excitement and anticipation that can never actually be met without retreading the same ground, so when Dark Souls 2 released back in 2014, fans of the first installment were disappointed when the game inevitably couldn't reach their unrealistic demands.